How do you make a Virtual Reality film?
How your business can benefit from Virtual Reality
Would you like more visitors in your showroom? More visitors on your website? An increase in revenue and customer satisfaction? These are all results you can achieve by implementing [Virtual Reality](https://www.philenflo.nl/virtual-reality/) into your company's marketing mix, for example through a VR video. Naturally, you want this for your business too, but how do you go about it? And more importantly: where do you start? You'll find the answers in this blog post.
Wat is Virtual Reality?
Virtual Reality (VR) is a computer-generated, three-dimensional reality. This 'virtual environment' responds interactively to the user, whether that's through a VR headset, smartphone screen, keyboard, or computer mouse. The user has complete control over what they see.
The history of Virtual Reality
Virtual Reality was first introduced by internet pioneer Jaron Lanier. His company was already experimenting with Virtual Reality techniques in the early '80s and was selling VR systems. Originally, these systems were used exclusively by the military, NASA, and the medical world, but from 1991 onwards they were also used for entertainment. VR technology continues to evolve and is expected to expand considerably in the coming years.
What do you need for Virtual Reality?
To become fully immersed in a virtual reality, you'll naturally need the right equipment. This includes a VR headset, VR controllers (similar to those of an Xbox), and possibly a computer that supports the VR headset.
How do you make a Virtual Reality film?
When producing a Virtual Reality video, six cameras fitted with fisheye lenses are preferably used. These produce six separate videos that are stitched together into one complete film. It sounds straightforward, but all lines of sight must run in sync with one another. This requires precision work, but the result is an impressive film.
Virtual Reality film by Phil & Flo
Virtual Reality continues to develop and the possibilities are far from exhausted. Have you become interested in the possibilities and would you like to know how you can use this for your organisation? Feel free to get in touch with one of our specialists, with no obligation.
Written by: Andrew Monks
3D & VR Expert
